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25 June 1995
RayStorm v1.0
Demoversion
by
Andreas Heumann
and
Mike Hesser
INTRODUCTION
This is the demoversion of a new raytracer called 'RayStrom'.
RayStorm has been written to be as fast as possible, and use as less
memory as possible. Thus we have implemented a octree algorithm, and
optimized all calculations as much as we can.
It has been developed on Amiga and also on PC, therefore there also
exists a PC-Version.
This demo version is limited to a resolution of 160x128, only 2
lightsources and only 10 objects.
The full version is unlimited.
REQUIREMENTS
You will need at least Kickstart 2.0 and a 68020 processor and a
mathematical coprocessor (68881/882 or internal 68040/060 version).
The faster the better :-).
FEATURES
- Fast. About 20% faster than Imagine.
- ARexx-port. RayStorm can be used by all programs with the ARexx-port.
- Imagine compatible. RayStorm is designed to be almost compatible to
Imagine. It can load Imagine objects and use Imagine textures.
- Octree algorithm used for rendering.
- Antialiasing possibility.
- Image can be saved as 24Bit IFF-ILBM file.
- Two builtin fast textures: linear and checker.
- Three builtin object types: sphere, plane and triangle.
- Three light types: ambient, point and spot.
REGISTER
If you like RayStorm send me 20 DM or 15 US $ and a empty disk and you get
the full version of RayStorm.
AUTHORS
Andreas Heumann
E-mail: heumann@hugo.rz.fh-ulm.de
S-mail: Heilmeyersteige 105
89075 Ulm
Germany
Mike Hesser
E-mail: s_hesser@rzmain.rz.uni-ulm.de
hessermi@pcpool1.informatik.uni-ulm.de
S-mail: Heilmeyersteige 105
89075 Ulm
Germany